3D Mech Artist Currently Working At Daybreak Studio
• Worked with other artists, animators, and programmers to execute projects on time and within budget constraints.
• Interpreted concept art and sketches to create innovative virtual characters, environments and props.
• Conducted modeling and texture optimization for real-time 3D game applications.
• Followed design guidelines, asset naming conventions and other technical constraints to produce results compliant with industry and platform standards.
• Examined developed prints to determine defects such as broken lines, spots or blurs.
• Utilized Zbrush to perform retouching and restoration.
• Used Zbrush to prepare over 5 realistic fantasy pirates ships ready for printing.